Changes from 1.2.3 to 1.2.3c
============================

* Changed the way the mod is loaded. This version only works with the Classic mod.
* Fixed observer bug (RayMan)


Changes from 1.2.2 to 1.2.3
===========================

* Added support for Voting for Duel Mode and Splash Damage in LakRabbit (sonic9k)

* Addes AntiLou (by Ilys) fixes to the package (RayMan)

  Global:
  Rapid fire Shocklance fix
  Vehicle camp fix
  Infinite energy on MPB destruction fix
  Vehicle creation server lag fix
  Vehicle observing fix
  MPB fall through terrain fix
  Neutral team fix
  Forced play before match start fix
  Firing through forcefields fix
  Standing pilot fix
  Server UE exploit fix

  Base:
  Rapid fire Missile Launcher fix
  Rapid fire Mortar fix
  Sticky/warping flag fix
  Flag collision detection fix
  Cloak texture cheat fix


Changes from 1.2.1 to 1.2.2
===========================

* Fix for Teams can be shuffled after each map in FFA mode (_Kater_)

* Fixed with switching to Classic (_Kater_)

* Added Defense Turret support (RayMan)


Changes to evo_prefs.cs
-----------------------

New Variables:

        $Host::DefenseTurret::Active

                Set to 1 to enable DT or 0 to disable DT.

        $Host::DefenseTurret::Optional

                Set to 1 to make DT optional on a server, or 0 to
                require it in FFA. Clients without DefenseTurret
                will receive an advertisement message to install
                DefenseTurret. When set to 0, clients HAVE to have
                DefenseTurret installed or they will not be allowed
                on the server.

        $Host::DefenseTurret::RequiredInTourney

                Set to 1 to require DT in Tourney mode, or 0 to be
                optional. This variable is really only used in the
                dtAdmin code to determine whether to require clients
                in Tournament mode, or not.

        $Host::DefenseTurret::MaxWptHeight

                This variable sets the maximum allowable height of a
                client created waypoint. The default is 10 metres.
                The height is calculated from the closest object on
                the ground to the requested waypoint. If this height
                is exceeded, the client is penalised by having all
                waypoints reset, and waypointing capabilities disabled
                for a period of 6 seconds, after which the client may
                create new waypoints again. Effectively this boils
                down to a server admin having the option to allow
                QFireMission style spam or not. Setting the max height
                to something like 1000 metres will give you all the
                spam you want.



Changes from 1.2.0 to 1.2.1
===========================

* Added option to allow team change to trailing team even if fair
  teams option is enabled (_Kater_)

* Fix for Tricon client not able to use Ban Player option in Lobby
  (_Kater_)

* Replaced random teams code with the one by Founder that finds application
  in classic, too (_Kater_)

* Server /resets/ now when last player departs, instead of just reloading
  the default configuration. This is supposed to keep memory leaks low, and
  increase stability of servers with high uptimes. (_Kater_)

* Fix for removing players from banlist. Entry was not removed properly
  before due to caching via .dso files...


Changes to evo_prefs.cs
-----------------------

New Variables:

        $Host::EvoRelaxedFairTeams

                If set, evolution allows players to switch to the
                trailing team even if this unbalances the player
                number in FFA mode

                If omitted, a value of 0 is assumed.


        $Host::EvoBanListFile

                Indicates the file containing the banlists. This
                variable is mandatory to have bans persist over server
                reboots. Forgot to mention this before



Changes from 1.1.4 to 1.2.0
===========================

* Game fixes can be disabled by setting $Host::EvoGameFixes = 0 at
  boot time. (_Kater_)

* Fixed typo in SAD() handler. "changeme" is no longer considered a
  valid password now to avoid hacking into servers where passwords
  haven't been changed. Thanks to Sprottlefreak for making me aware of
  this. (_Kater_)

* Clan matching is now done without leading and trailing
  blanks. Thanks to Rayman for pointing out the problem. (_Kater_)

* Game fix: Catapulting a MPB by shocklancing in deployed state
  disabled. (_Kater_)


Changes to evo_prefs.cs
-----------------------

New Variables:

        $Host::EvoGameFixes

                If this variable is set to zero, Evolution does not
                load the game fixes it features. This might either be
                to match requirements of the ladder/league the server
                is used for matches in, or to avoid conflicts with
                mods that feature their own version of these fixes
                like version2 for example.

                If this variable is omitted, a value of 1 is assumed
                to mimic known behavior.



Changes from 1.1.3 to 1.1.4
===========================

* Improved compatibility with Pizza Client (_Kater_)

* Fixed a bug with the ModSwitcher (_Kater_)

* In base PracticeCTF, only members of home clan can load/save
  deployable setups (_Kater_)

* Fixed typo in Pass Vote function (_Kater_)

* Minimum turret count is now reset to 4 when new map is loaded (_Kater_)

* evo_prefs.cs revisioned (RayMan)

* A large number of map rotations added (RayMan)


Changes to evo_prefs.cs
-----------------------

New Variables:

        $Host::EvoHomeClan

                Defines which clan gets "home rights" on this server.
                Currently, the only use for this is to limit the abi-
                lity of saving and restoring deployable setups in
                PracticeCTF mode, so the information cannot be snooped
                by another clan.
                If this variable is not set, the clan based protection
                of deployable setups is disabled.



Changes from 1.1.2 to 1.1.3
===========================

* Fixed score display bug when AveragePing was enabled (_Kater_)
  Thanks to Rayman and Seven for helping and sorry for the suffering.

* (Super)Admins can pass votes (jimomight)

* (Super)Admins can clear server for matches (jimomight)

* Observers can be automatically kicked after a timeout (jimomight)

* NoBaseRape now depends on number of /teamed/ players. (jimomight)

* Added Server Rules similar as in Pizza Mod (_Kater_)

Changes to evo_prefs.cs
-----------------------

New Variables:

        $Host::EvoAdminPassVote
        $Host::EvoSuperPassVote

                Allows (Super)Admins to pass the currently running
                vote

        $Host::EvoAdminClearServer
        $Host::EvoSuperClearServer

                Allows (Super)Admins to clear the server for a match

        $Host::EvoKickObservers

                Specifies the time after which an observer is
                automatically kicked from the server. If set to 0,
                this feature is disabled.




Changes from 1.1.1b to 1.1.2
============================

* Added team average ping information in scorehud (_Kater_)
* Changed .help text to a more informative one (Seven)

Changes to evo_prefs.cs
-----------------------

New Variables:

        $Host::EvoAveragePing

                Flag to enable or disable the display of team average
                pings in scorehud. If this value is not specified, it
                defaults to 0, to mimic used behaviour.



Changes from 1.1.1 to 1.1.1b
============================

* Fixed chat command .teamname so that names are displayed in in-Game
  Lobby and Team-Selection screen (thanks to Mithrandir for pointing
  out) (_Kater_)

Changes from 1.1.0 to 1.1.1
===========================

* Admin and super admin list bug fixed. Now lists should be
  re-exported correctly (thanks to Seven for reporting) (_Kater_)

* Compatibility fix for ArenaMod spawn (thanks to ManOfIce for
  reporting) (_Kater_)

* Removed some console error messages occuring during PracticeMod
  (thanks to ManOfIce for reporting) (_Kater_)

* ObserveFlag can be deactivated (_Kater_)

Changes to evo_prefs.cs
-----------------------

New Variables:

        $Host::EvoObserveFlag

        * Flag (0 or 1) to enable or disable Observe Flag mode. If
          this value is not specified in the config file, it defaults
          to 1, to preserve used behaviour



Changes from 1.0.0 to 1.1.0
===========================

* Lease system was generalized. It now allows to either grant SA or A rights
  in a given timeframe. The admin level can either be specified by adding a
  fourth column to the lease file, with a value of 1 for Admin rights and
  2 for Super Admin privileges, so it now has the format
  <wonid> <start> <end> [<admin level>]

* If no admin level is specified, a configurable default value will be
  used. (_Kater_)

Changes to evo_prefs.cs
-----------------------

Variables Renamed:
        $Host::EvoLeasedSALocation -> $Host::EvoLeaseLocation
        $Host::EvoLeasedSAInterval -> $Host::EvoLeaseInterval

New Variables:
        $Host::EvoDefaultLeaseLevel

        * Sets the admin level for the case that no explicit setting is made
          in the lease file as described above.

