<color:FFFF22><font:Impact:30>UberFoV
<font:Univers:18><color:FFFFFF>Version: 1.1.1
By: <a:player	UberGuy><spush><color:FFFFFF>UberGuy</a> <color:FFFF22>(FT)<color:FFFF22><spop>
E-Mail: uberguy@tribes2.org

<spush><font:Univers Bold:16><color:2CACB5>Overview:<spop><color:82BEB9>
This is an FoV management script. It runs the gamut from letting you set and keep a single FoV to letting you cycle among any number of user defined FoVs.

<spush><font:Univers Bold:16><color:2CACB5>Usage:<spop><color:82BEB9>
This script is configurd from inside the Script Browser (if you're reading this you probably know that).
There is an optional FoV display HUD, and it is HudMover compatible. By default, it appears in the upper left-hand corner of the screen (likely behind your chat HUD).

The idea behind this script is that you can create a list of FoVs (which can have just one entry if you like), and then you use the script's keybind to cycle through the list from lowest to highest FoV. The keybind is called "UberFov Cycle".

This script will remember your list of settings and your last active FoV between game sessions.

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<color:FFFFFF><font:Ariel:22>UberFoV Options<just:left><font:Univers:18>

<color:EEEEEE>New FoV:<color:82BEB9> This is where you can enter new FoVs to your list. Type in a number here and click "Add". The input field only accepts numbers. While it lets you enter any number, when you click "Add" the numbers are limited to a minimum of 90 and a maximum of 120.

<color:EEEEEE>Delete Selected:<color:82BEB9> Above this button is your list of entered FoVs. If you want to get rid of an FoV just select it in the list and click this button.

<color:EEEEEE>Show FoV HUD:<color:82BEB9> If enabled, a hud is placed in your main game screen which shows your current FoV. You need a HudMover script to move it around.

<color:EEEEEE>Transparent HUD:<color:82BEB9> If enabled, the FoV HUD has no background shell. If disabled, it has a background like that of the Chat HUD.

<color:EEEEEE>Save:<color:82BEB9> Saves your current settings. The script also saves them when you exit the game.

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<just:left><font:Univers:18><color:82BEB9><spush><font:Univers Bold:16><color:2CACB5>Known Issues/Bugs:<spop><color:82BEB9>
None yet. If you find anything that you think could be a bug of some sort, contact me.