// Team specific Deploy Items

//Min and Max counts should stay the same #
//You need a min count due to the distruction of the item.

$TeamDeployableMax[TurretOutdoorDeployable]  = 8;  // Landspike Turret
$TeamDeployableMin[TurretOutdoorDeployable]  = 8;  // Landspike Turret

$TeamDeployableMax[TurretIndoorDeployable]   = 8;  // Spider Clamp Turret
$TeamDeployableMin[TurretIndoorDeployable]   = 8;  // Spider Clamp Turret

$TeamDeployableMax[FlamePack]   = 2; // Flame Turret
$TeamDeployableMin[FlamePack]   = 2; // Flame Turret

$TeamDeployableMax[TurretLaserDeployable]   = 5;  // Laser Turret
$TeamDeployableMin[TurretLaserDeployable]   = 5;  // Laser Turret

$TeamDeployableMax[TurretBasePack] = 4;  // Deployable Base Turret
$TeamDeployableMin[TurretBasePack] = 4;  // Deployable Base Turret

$TeamDeployableMax[InventoryDeployable]      = 5;   // Deployable Inventory
$TeamDeployableMin[InventoryDeployable]      = 5;   // Deployable Inventory

$TeamDeployableMax[PulseSensorDeployable]    = 15;  // Pulse Sensor
$TeamDeployableMin[PulseSensorDeployable]    = 15;  // Pulse Sensor

$TeamDeployableMax[MotionSensorDeployable]   = 15;  // Motion Sensor
$TeamDeployableMin[MotionSensorDeployable]   = 15;  // Motion Sensor

$TeamDeployableMax[PlatformDeployable]    = 25;     // Platform
$TeamDeployableMin[PlatformDeployable]    = 25;     // Platform

$TeamDeployableMax[TelePadPack]   = 2;  // Teleport
$TeamDeployableMin[TelePadPack]   = 2;  // Teleport

$TeamDeployableMax[ForcePack]    = 14;  // Force Field ; 2 = 1 FF
$TeamDeployableMin[ForcePack]    = 14;  // Force Field ; 2 = 1 FF

$TeamDeployableMax[WallDeployable]   = 25; // Wall
$TeamDeployableMin[WallDeployable]   = 25; // Wall

$TeamDeployableMax[RegenBeaconDeployable]   = 2;  // Regeneration Field
$TeamDeployableMin[RegenBeaconDeployable]   = 2;  // Regeneration Field

$TeamDeployableMax[DeplBeaconDeployable]   = 2;   // Depletion Field
$TeamDeployableMin[DeplBeaconDeployable]   = 2;   // Depletion Field

$TeamDeployableMax[JumpadDeployable]   = 5;  // Jumpad
$TeamDeployableMin[JumpadDeployable]   = 5;  // Jumpad

$TeamDeployableMax[VerticalJumpadDeployable]   = 5;  // Vertical Jumpad
$TeamDeployableMin[VerticalJumpadDeployable]   = 5;  // Vertical Jumpad

$TeamDeployableMax[BunkerDeployable]   = 3;  // Bunker
$TeamDeployableMin[BunkerDeployable]   = 3;  // Bunker

$TeamDeployableMax[Deployablebarricade]   = 15; // Barricade
$TeamDeployableMin[Deployablebarricade]   = 15; // Barricade

$TeamDeployableMax[MineDeployed]		= 20;  // Mines
$TeamDeployableMin[MineDeployed]		= 20;  // Mines

$TeamDeployableMax[BBMineDeployed]      = 8; // Bouncing Betty Mines
$TeamDeployableMin[BBMineDeployed]      = 8; // Bouncing Betty Mines

$TeamDeployableMax[ShockwaveTurretBasePack]   = 3;  // Shockwave Turret
$TeamDeployableMin[ShockwaveTurretBasePack]   = 3;  // Shockwave Turret

