
/////////////////////////////////////////////////////////////////////////////////////////////////
// %1 = Victim's name                                                                          //
// %2 = Victim's gender (value will be either "him" or "her")                                  //
// %3 = Victim's possessive gender	(value will be either "his" or "her")                      //
// %4 = Killer's name                                                                          //
// %5 = Killer's gender (value will be either "him" or "her")                                  //
// %6 = Killer's possessive gender (value will be either "his" or "her")                       //
// %7 = implement that killed the victim (value is the object number of the bullet, disc, etc) //
/////////////////////////////////////////////////////////////////////////////////////////////////

$DeathMessageCampingCount = 2;
$DeathMessageCamping[0] = '\c0%1 was killed for camping near the Nexus.';
$DeathMessageCamping[0] = '\c0%1 was killed for loitering near the Nexus.';
$DeathMessageCamping[0] = '\c0%1 was killed for remaining near the Nexus.';
																						   
 //Out of Bounds deaths
$DeathMessageOOBCount = 3;
$DeathMessageOOB[0] = '\c0%1 was killed for loitering outside the mission area.';
$DeathMessageOOB[1] = '\c0%1 was killed for remaining outside the mission area.';
$DeathMessageOOB[2] = '\c0%1 was killed for going outside the mission area.';

$DeathMessageLavaCount = 5;
$DeathMessageLava[0] = '\c0%1\'s last thought before falling into the lava : \'Oops\'.';
$DeathMessageLava[1] = '\c0%1 makes the supreme sacrifice to the lava gods.';
$DeathMessageLava[2] = '\c0%1 looks surprised by the lava - but only briefly.';
$DeathMessageLava[3] = '\c0%1 wimps out by jumping into the lava and trying to make it look like an accident.';
$DeathMessageLava[4] = '\c0%1 realized that the lava was hotter than it looked.';

$DeathMessageExplosionCount = 13;
$DeathMessageExplosion[0] = '\c0%1 is spread all over the landscape.';
$DeathMessageExplosion[1] = '\c0%1 is turned into a red mist.';
$DeathMessageExplosion[2] = '\c0%1 explodes.';
$DeathMessageExplosion[3] = '\c0%1\'s body is sent flying.';
$DeathMessageExplosion[4] = '\c0%1\'s remains are scattered to the wind.';
$DeathMessageExplosion[5] = '\c0%1 is obliterated.';
$DeathMessageExplosion[6] = '\c0%1 is ripped apart.';
$DeathMessageExplosion[7] = '\c0%1 blows up.';
$DeathMessageExplosion[8] = '\c0%1 is vaporized instantly.';
$DeathMessageExplosion[9] = '\c0Nothing is left of %1 but %3 smoking boots.';
$DeathMessageExplosion[10] = '\c0%1 was killed by exploding equipment!';
$DeathMessageExplosion[11] = '\c0%1 stood a little too close to the action!';
$DeathMessageExplosion[12] = '\c0%1 learns how to be collateral damage.';

$DeathMessageLightningCount = 8;
$DeathMessageLightning[0] = '\c0%1 was killed by lightning!';
$DeathMessageLightning[1] = '\c0%1 caught a lightning bolt!';
$DeathMessageLightning[2] = '\c0%1 stuck %3 finger in Mother Nature\'s light socket.';
$DeathMessageLightning[3] = '\c0%1 is hit by lightning!';
$DeathMessageLightning[4] = '\c0%1 got a charge out of that lightning bolt!';
$DeathMessageLightning[5] = '\c0%1 learns it is not wise to be the highest object in a lightning storm!';
$DeathMessageLightning[6] = '\c0%1 is struck by lightning!';
$DeathMessageLightning[7] = '\c0%1 gets one too many volts from that lightning bolt!';

$DeathMessageFireCount = 9;
$DeathMessageFire[0] = '\c0%1 is roasted slowly.';
$DeathMessageFire[1] = '\c0%1 is flame kissed a little too much.';
$DeathMessageFire[3] = '\c0%1 is left a blackened mass.';
$DeathMessageFire[4] = '\c0%1 is cooked to well-done.';
$DeathMessageFire[5] = '\c0%1 is overcooked.';
$DeathMessageFire[6] = '\c0%1 is BBQed to perfection.';
$DeathMessageFire[7] = '\c0%1 is fried to nice golden brown.';
$DeathMessageFire[8] = '\c0%1 is left smoking.';

$DeathMessageNexusCount = 3;
$DeathMessageNexus[0] = '\c0%1 was killed for camping the Nexus.';
$DeathMessageNexus[1] = '\c0%1 was killed for hanging around the Nexus.';
$DeathMessageNexus[2] = '\c0%1 was killed for stalking others around the Nexus.';

$DeathMessageSuicideCount = 6;
$DeathMessageSuicide[0] = '\c0%1 blows %3 own head off!';  
$DeathMessageSuicide[1] = '\c0%1 ends it all. Cue violin music.';
$DeathMessageSuicide[2] = '\c0%1 kills %2self.';
$DeathMessageSuicide[3] = '\c0%1 goes for the quick and dirty respawn.';
$DeathMessageSuicide[4] = '\c0%1 self-destructs in a fit of ennui.';
$DeathMessageSuicide[2] = '\c0%1 swallows the pill and everything goes black.';

$DeathMessageSelfKillCount = 10;
$DeathMessageSelfKill[$DamageType::Energy, 0] = '\c0%1 pings %2self to death.';
$DeathMessageSelfKill[$DamageType::Energy, 1] = '\c0%1 nails %2self just right.';
$DeathMessageSelfKill[$DamageType::Energy, 2] = '\c0%1 punches a hole in %3 chest.';
$DeathMessageSelfKill[$DamageType::Energy, 3] = '\c0%1\'s aim is true... on %2self.';
$DeathMessageSelfKill[$DamageType::Energy, 4] = '\c0%1 hits %2self DEAD on.';
$DeathMessageSelfKill[$DamageType::Energy, 5] = '\c0%1 obliterates %2self.';
$DeathMessageSelfKill[$DamageType::Energy, 6] = '\c0%1 perforates %2self.';
$DeathMessageSelfKill[$DamageType::Energy, 7] = '\c0%1 zaps %2self.';
$DeathMessageSelfKill[$DamageType::Energy, 8] = '\c0%1 hits %2self just right.';
$DeathMessageSelfKill[$DamageType::Energy, 9] = '\c0%1 lights %2self up.';

$DeathMessageSelfKill[$DamageType::Fire, 0] = '\c0%1 roasts %2self slowly.';
$DeathMessageSelfKill[$DamageType::Fire, 1] = '\c0%1 flame kisses %2self a little too much.';
$DeathMessageSelfKill[$DamageType::Fire, 2] = '\c0%1 immolates %2self.';
$DeathMessageSelfKill[$DamageType::Fire, 3] = '\c0%1 blackens %2self just right.';
$DeathMessageSelfKill[$DamageType::Fire, 4] = '\c0%1 cooks %2self to well done.';
$DeathMessageSelfKill[$DamageType::Fire, 5] = '\c0%1 overcooks %2self.';
$DeathMessageSelfKill[$DamageType::Fire, 6] = '\c0%1 BBQ\'s %2self to perfection.';
$DeathMessageSelfKill[$DamageType::Fire, 7] = '\c0%1 fries %2self to nice golden brown.';
$DeathMessageSelfKill[$DamageType::Fire, 8] = '\c0%1 charbroils %2self quite nicely.';
$DeathMessageSelfKill[$DamageType::Fire, 9] = '\c0%1 leaves %2self smoking.';

$DeathMessageSelfKill[$DamageType::Bullet, 0] = '\c0%1 perforates %2self.';
$DeathMessageSelfKill[$DamageType::Bullet, 1] = '\c0%1 airs %2self out completely.';
$DeathMessageSelfKill[$DamageType::Bullet, 2] = '\c0%1 aerates %2self.';
$DeathMessageSelfKill[$DamageType::Bullet, 3] = '\c0%1 shows %2self what a pin cushion feels like.';
$DeathMessageSelfKill[$DamageType::Bullet, 4] = '\c0%1 guns %2self down.';
$DeathMessageSelfKill[$DamageType::Bullet, 5] = '\c0%1 punches a hole right through %2self.';
$DeathMessageSelfKill[$DamageType::Bullet, 6] = '\c0%1 shoots %2self down.';
$DeathMessageSelfKill[$DamageType::Bullet, 7] = '\c0%1 nails %2self.';
$DeathMessageSelfKill[$DamageType::Bullet, 8] = '\c0%1 hits just the right spot on %2self.';
$DeathMessageSelfKill[$DamageType::Bullet, 9] = '\c0%1\'s aim is true... on %2self.';

$DeathMessageSelfKill[$DamageType::Explosion, 0] = '\c0%1 spreads %2self all over the landscape.';
$DeathMessageSelfKill[$DamageType::Explosion, 1] = '\c0%1 turns %2self into a red mist.';
$DeathMessageSelfKill[$DamageType::Explosion, 2] = '\c0%1 explodes %2self.';
$DeathMessageSelfKill[$DamageType::Explosion, 3] = '\c0%1 sends %3 body flying.';
$DeathMessageSelfKill[$DamageType::Explosion, 4] = '\c0%1 scatters %3 remains to the wind.';
$DeathMessageSelfKill[$DamageType::Explosion, 5] = '\c0%1 obliterates %2self.';
$DeathMessageSelfKill[$DamageType::Explosion, 6] = '\c0%1 rips %2self apart.';
$DeathMessageSelfKill[$DamageType::Explosion, 7] = '\c0%1 blows %2self up.';
$DeathMessageSelfKill[$DamageType::Explosion, 8] = '\c0%1 vaporizes %2self instantly.';
$DeathMessageSelfKill[$DamageType::Explosion, 9] = '\c0%1 insures all that is left of %2self is %3 smoking boots.';

$DeathMessageSelfKill[$DamageType::HighExplosion, 0] = '\c0%1 spreads %2self all over the landscape.';
$DeathMessageSelfKill[$DamageType::HighExplosion, 1] = '\c0%1 turns %2self into a red mist.';
$DeathMessageSelfKill[$DamageType::HighExplosion, 2] = '\c0%1 explodes %2self.';
$DeathMessageSelfKill[$DamageType::HighExplosion, 3] = '\c0%1 sends %2self\'s body flying.';
$DeathMessageSelfKill[$DamageType::HighExplosion, 4] = '\c0%1 scatters %2self\'s remains to the wind.';
$DeathMessageSelfKill[$DamageType::HighExplosion, 5] = '\c0%1 obliterates %2self.';
$DeathMessageSelfKill[$DamageType::HighExplosion, 6] = '\c0%1 rips %2self apart.';
$DeathMessageSelfKill[$DamageType::HighExplosion, 7] = '\c0%1 blows up %2self.';
$DeathMessageSelfKill[$DamageType::HighExplosion, 8] = '\c0%1 vaporizes %2self instantly.';
$DeathMessageSelfKill[$DamageType::HighExplosion, 9] = '\c0%1 insures all that is left of %2self is %3 smoking boots.';

$DeathMessageSelfKill[$DamageType::Electricity, 0] = '\c0%1 electrocutes %2self.';
$DeathMessageSelfKill[$DamageType::Electricity, 1] = '\c0%1 leaves %2self smoking.';
$DeathMessageSelfKill[$DamageType::Electricity, 2] = '\c0%1 fries %2self.';
$DeathMessageSelfKill[$DamageType::Electricity, 3] = '\c0%1 uses too many volts on %2self.';
$DeathMessageSelfKill[$DamageType::Electricity, 4] = '\c0%1 leaves %2self a quivering mass.';
$DeathMessageSelfKill[$DamageType::Electricity, 5] = '\c0%1 turns %3 muscles to jello.';
$DeathMessageSelfKill[$DamageType::Electricity, 6] = '\c0%1 short circuits %2self.';
$DeathMessageSelfKill[$DamageType::Electricity, 7] = '\c0%1 shocks %2self out this world.';
$DeathMessageSelfKill[$DamageType::Electricity, 8] = '\c0%1 over-powers %2self and leaves a smoking carcass.';
$DeathMessageSelfKill[$DamageType::Electricity, 9] = '\c0%1 zaps %2self.';

$DeathMessageSelfKill[$DamageType::Laser, 0] = '\c0%1 burns a hole right through %2self.';
$DeathMessageSelfKill[$DamageType::Laser, 1] = '\c0%1 learns just how deadly coherent light can be.';
$DeathMessageSelfKill[$DamageType::Laser, 2] = '\c0%1 perforates %2self with his beam.';
$DeathMessageSelfKill[$DamageType::Laser, 3] = '\c0%1 cauterizes a large section of %2 body.';
$DeathMessageSelfKill[$DamageType::Laser, 4] = '\c0%1 easily drills a hole in %2self.';
$DeathMessageSelfKill[$DamageType::Laser, 5] = '\c0%1 punches a hole clear through %2self.';
$DeathMessageSelfKill[$DamageType::Laser, 6] = '\c0%1 lights up %2self.';
$DeathMessageSelfKill[$DamageType::Laser, 7] = '\c0%1 illuminates %2self.';
$DeathMessageSelfKill[$DamageType::Laser, 8] = '\c0%1 cuts a large hole in %2self.';
$DeathMessageSelfKill[$DamageType::Laser, 9] = '\c0%1 wishes it had been a Bud Lite.';

$DeathMessageSelfKill[$DamageType::Impact, 0] = '\c0%1 runs %2self down.';
$DeathMessageSelfKill[$DamageType::Impact, 1] = '\c0%1 turns %2self into roadkill.';
$DeathMessageSelfKill[$DamageType::Impact, 2] = '\c0%1 runs %2self down to feed the vultures.';
$DeathMessageSelfKill[$DamageType::Impact, 3] = '\c0%1 imprints the grill with %3 forehead.';
$DeathMessageSelfKill[$DamageType::Impact, 4] = '\c0%1 buries %2self under the vehicle.';
$DeathMessageSelfKill[$DamageType::Impact, 5] = '\c0%1 rams %2self with a vehicle.';
$DeathMessageSelfKill[$DamageType::Impact, 6] = '\c0%1 runs over %2self.';
$DeathMessageSelfKill[$DamageType::Impact, 7] = '\c0%1 hits %2self, hard.';
$DeathMessageSelfKill[$DamageType::Impact, 8] = '\c0%1 looked like a deer caught in headlights.';
$DeathMessageSelfKill[$DamageType::Impact, 9] = '\c0%1 bounces off %3 vehicle\'s hood.';

// Landing on the Groud/Slamming into something solid too hard related deaths
$DeathMessageSelfKill[$DamageType::Ground, 0] = '\c0%1 lands too hard.';
$DeathMessageSelfKill[$DamageType::Ground, 1] = '\c0%1 finds gravity unforgiving.';
$DeathMessageSelfKill[$DamageType::Ground, 2] = '\c0%1 craters on impact.';
$DeathMessageSelfKill[$DamageType::Ground, 3] = '\c0%1 pancakes upon landing.';
$DeathMessageSelfKill[$DamageType::Ground, 4] = '\c0%1 loses a game of chicken with the ground.';
$DeathMessageSelfKill[$DamageType::Ground, 5] = '\c0%1 learns it isn\'t the fall, but the sudden stop that kills.';
$DeathMessageSelfKill[$DamageType::Ground, 6] = '\c0%1 adds a nice red tint to the surrounding terrain.';
$DeathMessageSelfKill[$DamageType::Ground, 7] = '\c0%1 buries himself in a shallow grave.';
$DeathMessageSelfKill[$DamageType::Ground, 8] = '\c0%1 slams into the ground.';
$DeathMessageSelfKill[$DamageType::Ground, 9] = '\c0%1 thought the ground was much softer than it was.';

// Landing in the Water too hard related deaths
$DeathMessageSelfKill[$DamageType::Water, 0] = '\c0%1 lands in the water too hard.';
$DeathMessageSelfKill[$DamageType::Water, 1] = '\c0%1 finds gravity unforgiving.';
$DeathMessageSelfKill[$DamageType::Water, 2] = '\c0%1 belly flops in the water too hard.';
$DeathMessageSelfKill[$DamageType::Water, 3] = '\c0%1 pancakes upon landing.';
$DeathMessageSelfKill[$DamageType::Water, 4] = '\c0%1 learns that water can be just as hard as the ground at high speeds.';
$DeathMessageSelfKill[$DamageType::Water, 5] = '\c0%1 learns it isn\'t the fall, but the sudden stop that kills.';
$DeathMessageSelfKill[$DamageType::Water, 6] = '\c0%1 decides to feed himself to the fish.';
$DeathMessageSelfKill[$DamageType::Water, 7] = '\c0%1 decides to sleep with the fishes.';
$DeathMessageSelfKill[$DamageType::Water, 8] = '\c0%1 splashes down way too hard.';
$DeathMessageSelfKill[$DamageType::Water, 9] = '\c0%1 ends it all in a watery grave.';

$DeathMessageSelfKill[$DamageType::VehicleSpawn, 0] = '\c0%1 walks into %3 own vehicle spawn field.';
$DeathMessageSelfKill[$DamageType::VehicleSpawn, 1] = '\c0%1 walks into %3 own vehicle spawn field.';
$DeathMessageSelfKill[$DamageType::VehicleSpawn, 2] = '\c0%1 is torn apart by %3 vehicle spawn field.';
$DeathMessageSelfKill[$DamageType::VehicleSpawn, 3] = '\c0%1 is torn apart by %3 vehicle spawn field.';
$DeathMessageSelfKill[$DamageType::VehicleSpawn, 4] = '\c0%1 spawns a vehicle inside %2self.';
$DeathMessageSelfKill[$DamageType::VehicleSpawn, 5] = '\c0%1 spawns a vehicle inside %2self.';
$DeathMessageSelfKill[$DamageType::VehicleSpawn, 6] = '\c0%1 is destroyed by %3 own vehicle spawn field.';
$DeathMessageSelfKill[$DamageType::VehicleSpawn, 7] = '\c0%1 is destroyed by %3 own vehicle spawn field.';
$DeathMessageSelfKill[$DamageType::VehicleSpawn, 8] = '\c0%1 is atomized by %3 own vehicle spawn field.';
$DeathMessageSelfKill[$DamageType::VehicleSpawn, 9] = '\c0%1 is atomized by %3 own vehicle spawn field.';

//these used when a player is killed by an enemy
$DeathMessageCount = 10;

// All Default Related kills with a player in control (used on for Admin Kills right now)
$DeathMessage[$DamageType::Default, 0] = '\c0%1 dies.';
$DeathMessage[$DamageType::Default, 1] = '\c0%1 dies quickly.';
$DeathMessage[$DamageType::Default, 2] = '\c0%1 dies kicking and screaming.';
$DeathMessage[$DamageType::Default, 3] = '\c0%1 dies with honor.';
$DeathMessage[$DamageType::Default, 4] = '\c0%1 dies a horrible death.';
$DeathMessage[$DamageType::Default, 5] = '\c0%1 breaths his last.';
$DeathMessage[$DamageType::Default, 6] = '\c0%1 bought the farm.';
$DeathMessage[$DamageType::Default, 7] = '\c0%1 kicks the bucket.';
$DeathMessage[$DamageType::Default, 8] = '\c0%1 fights death, but loses.';
$DeathMessage[$DamageType::Default, 9] = '\c0%1 bit the dust, hard.';

// All Energy Weapon Related kills with a player in control
$DeathMessage[$DamageType::Energy, 0] = '\c0%4 pings %1 to death.';
$DeathMessage[$DamageType::Energy, 1] = '\c0%4 nails %1 slowly.';
$DeathMessage[$DamageType::Energy, 2] = '\c0%4 punches a hole in %1\'s chest.';
$DeathMessage[$DamageType::Energy, 3] = '\c0%4\'s aim is true... on %1.';
$DeathMessage[$DamageType::Energy, 4] = '\c0%4 hits %1 DEAD on.';
$DeathMessage[$DamageType::Energy, 5] = '\c0%4 obliterates %1.';
$DeathMessage[$DamageType::Energy, 6] = '\c0%4 perforates %1.';
$DeathMessage[$DamageType::Energy, 7] = '\c0%4 zaps %1.';
$DeathMessage[$DamageType::Energy, 8] = '\c0%4 hits %1 just right.';
$DeathMessage[$DamageType::Energy, 9] = '\c0%4 lights up %1.';

// All Fire/Burning Related kills with a player in control
$DeathMessage[$DamageType::Fire, 0] = '\c0%4 roasts %1 slowly.';
$DeathMessage[$DamageType::Fire, 1] = '\c0%4 flame kisses %1 a little too much.';
$DeathMessage[$DamageType::Fire, 2] = '\c0%4 immolates %1.';
$DeathMessage[$DamageType::Fire, 3] = '\c0%4 blackens %1 just right.';
$DeathMessage[$DamageType::Fire, 4] = '\c0%4 cooks %1 to well done.';
$DeathMessage[$DamageType::Fire, 5] = '\c0%4 overcooks %1.';
$DeathMessage[$DamageType::Fire, 6] = '\c0%4 BBQ\'s %1 to perfection.';
$DeathMessage[$DamageType::Fire, 7] = '\c0%4 fries %1 to nice golden brown.';
$DeathMessage[$DamageType::Fire, 8] = '\c0%4 charbroils %1 quite nicely.';
$DeathMessage[$DamageType::Fire, 9] = '\c0%4 leaves %1 smoking.';

// All Bullet/Piercing Related kills with a player in control
$DeathMessage[$DamageType::Bullet, 0] = '\c0%4 perforates %1.';
$DeathMessage[$DamageType::Bullet, 1] = '\c0%4 airs %1 out completely.';
$DeathMessage[$DamageType::Bullet, 2] = '\c0%4 aerates %1.';
$DeathMessage[$DamageType::Bullet, 3] = '\c0%4 shows %1 what a pin cushion feels like.';
$DeathMessage[$DamageType::Bullet, 4] = '\c0%4 guns down %1.';
$DeathMessage[$DamageType::Bullet, 5] = '\c0%4 punches a hole right through %1.';
$DeathMessage[$DamageType::Bullet, 6] = '\c0%4 shoots %1 down.';
$DeathMessage[$DamageType::Bullet, 7] = '\c0%4 nails %1.';
$DeathMessage[$DamageType::Bullet, 8] = '\c0%4 hits just the right spot on %1.';
$DeathMessage[$DamageType::Bullet, 9] = '\c0%4\'s aim is true... on %1.';

// All Explosion Related kills with a player in control
$DeathMessage[$DamageType::Explosion, 0] = '\c0%4 spreads %1 all over the landscape.';
$DeathMessage[$DamageType::Explosion, 1] = '\c0%4 turns %1 into a red mist.';
$DeathMessage[$DamageType::Explosion, 2] = '\c0%4 explodes %1.';
$DeathMessage[$DamageType::Explosion, 3] = '\c0%4 sends %1\'s body flying.';
$DeathMessage[$DamageType::Explosion, 4] = '\c0%4 scatters %1\'s remains to the wind.';
$DeathMessage[$DamageType::Explosion, 5] = '\c0%4 obliterates %1.';
$DeathMessage[$DamageType::Explosion, 6] = '\c0%4 rips %1 apart.';
$DeathMessage[$DamageType::Explosion, 7] = '\c0%4 blows up %1.';
$DeathMessage[$DamageType::Explosion, 8] = '\c0%4 vaporizes %1 instantly.';
$DeathMessage[$DamageType::Explosion, 9] = '\c0%4 insures all that is left of %1 is %3 smoking boots.';

// All Concentrated Explosion Related kills with a player in control
$DeathMessage[$DamageType::HighExplosion, 0] = '\c0%4 spreads %1 all over the landscape.';
$DeathMessage[$DamageType::HighExplosion, 1] = '\c0%4 turns %1 into a red mist.';
$DeathMessage[$DamageType::HighExplosion, 2] = '\c0%4 explodes %1.';
$DeathMessage[$DamageType::HighExplosion, 3] = '\c0%4 sends %1\'s body flying.';
$DeathMessage[$DamageType::HighExplosion, 4] = '\c0%4 scatters %1\'s remains to the wind.';
$DeathMessage[$DamageType::HighExplosion, 5] = '\c0%4 obliterates %1.';
$DeathMessage[$DamageType::HighExplosion, 6] = '\c0%4 rips %1 apart.';
$DeathMessage[$DamageType::HighExplosion, 7] = '\c0%4 blows %1 up.';
$DeathMessage[$DamageType::HighExplosion, 8] = '\c0%4 vaporizes %1 instantly.';
$DeathMessage[$DamageType::HighExplosion, 9] = '\c0%4 insures all that is left of %1 is %3 smoking boots.';

// All Electricity Related kills with a player in control
$DeathMessage[$DamageType::Electricity, 0] = '\c0%4 electrocutes %1.';
$DeathMessage[$DamageType::Electricity, 1] = '\c0%4 leaves %1 smoking.';
$DeathMessage[$DamageType::Electricity, 2] = '\c0%4 fries %1.';
$DeathMessage[$DamageType::Electricity, 3] = '\c0%4 uses too many volts on %1.';
$DeathMessage[$DamageType::Electricity, 4] = '\c0%4 leaves %1 a quivering mass.';
$DeathMessage[$DamageType::Electricity, 5] = '\c0%4 turns %1\'s muscles to jello.';
$DeathMessage[$DamageType::Electricity, 6] = '\c0%4 short circuits %1.';
$DeathMessage[$DamageType::Electricity, 7] = '\c0%4 shocks %1 out this world.';
$DeathMessage[$DamageType::Electricity, 8] = '\c0%4 over-powers %1 and leaves a smoking carcass.';
$DeathMessage[$DamageType::Electricity, 9] = '\c0%4 zaps %1.';

// All Laser Related kills with a player in control
$DeathMessage[$DamageType::Laser, 0] = '\c0%4 burns a hole right through %1.';
$DeathMessage[$DamageType::Laser, 1] = '\c0%4 teaches %1 just how deadly coherent light can be.';
$DeathMessage[$DamageType::Laser, 2] = '\c0%4 perforates %1 with his beam.';
$DeathMessage[$DamageType::Laser, 3] = '\c0%4 cauterizes a large section of %1\'s body.';
$DeathMessage[$DamageType::Laser, 4] = '\c0%4 easily drills a hole in %1.';
$DeathMessage[$DamageType::Laser, 5] = '\c0%4 punches a hole clear through %1.';
$DeathMessage[$DamageType::Laser, 6] = '\c0%4 lights up %1.';
$DeathMessage[$DamageType::Laser, 7] = '\c0%4 illuminates %1.';
$DeathMessage[$DamageType::Laser, 8] = '\c0%4 cuts a large hole in %1.';
$DeathMessage[$DamageType::Laser, 9] = '\c0%1 wishes %4 had given %2 a Bud Lite instead.';

$DeathMessage[$DamageType::VehicleSpawn, 0] = '\c0%1 walks into %4\'s vehicle spawn field.';
$DeathMessage[$DamageType::VehicleSpawn, 1] = '\c0%1 walks into %4\'s vehicle spawn field.';
$DeathMessage[$DamageType::VehicleSpawn, 2] = '\c0%1 is torn apart by %4\'s vehicle spawn field.';
$DeathMessage[$DamageType::VehicleSpawn, 3] = '\c0%1 is torn apart by %4\'s vehicle spawn field.';
$DeathMessage[$DamageType::VehicleSpawn, 4] = '\c0%4 spawns a vehicle inside of %1.';
$DeathMessage[$DamageType::VehicleSpawn, 5] = '\c0%4 spawns a vehicle inside of %1.';
$DeathMessage[$DamageType::VehicleSpawn, 6] = '\c0%1 is destroyed by %4\'s vehicle spawn field.';
$DeathMessage[$DamageType::VehicleSpawn, 7] = '\c0%1 is destroyed by %4s vehicle spawn field.';
$DeathMessage[$DamageType::VehicleSpawn, 8] = '\c0%1 is atomized by %4\'s vehicle spawn field.';
$DeathMessage[$DamageType::VehicleSpawn, 9] = '\c0%1 is atomized by %4\'s vehicle spawn field.';

// Death Messages for Impact Related Deaths with a pilot controlling the Vehicle
$DeathMessageImpactCount = 15;
$DeathMessage[$DamageType::Impact, 0] = '\c0%4 runs down %1.';
$DeathMessage[$DamageType::Impact, 1] = '\c0%4 turns %1 into roadkill.';
$DeathMessage[$DamageType::Impact, 2] = '\c0%4 runs down %1 and then goes back to scrape %2 up for lunch.';
$DeathMessage[$DamageType::Impact, 3] = '\c0%4 imprints %6 grill on %1\'s forehead.';
$DeathMessage[$DamageType::Impact, 4] = '\c0%4 buries %1 under %6 vehicle.';
$DeathMessage[$DamageType::Impact, 5] = '\c0%4 rams %1 with %6 vehicle.';
$DeathMessage[$DamageType::Impact, 6] = '\c0%4 runs over %1.';
$DeathMessage[$DamageType::Impact, 7] = '\c0%4 hits %1, hard.';
$DeathMessage[$DamageType::Impact, 8] = '\c0%1 looked like a deer caught in %4\'s headlights.';
$DeathMessage[$DamageType::Impact, 9] = '\c0%4 bounces %1 off %6 hood.';
$DeathMessage[$DamageType::Impact, 10] = '\c0%1 acquires that run-down feeling from %4.';
$DeathMessage[$DamageType::Impact, 11] = '\c0%4 transforms %1 into tribal roadkill.';
$DeathMessage[$DamageType::Impact, 12] = '\c0%1 makes a painfully close examination of %4\'s front bumper.';
$DeathMessage[$DamageType::Impact, 13] = '\c0%1\'s messy death leaves a mark on %4\'s vehicle\'s finish.';
$DeathMessage[$DamageType::Impact, 14] = '\c0%4 backs over %1, repeatedly.';

// Death Messages for Impact Related Deaths where the pilot has just ejected
$DeathMessageVehicleCount = 6;
$DeathMessageVehicle[0] = '\c0%4 forgot to put the parking brake on and %5 vehicle runs over %1.';
$DeathMessageVehicle[1] = '\c0%1 wishes %4 had learned to park his vehicle properly.';
$DeathMessageVehicle[2] = '\c0%4 lets his vehicle run over %1.';
$DeathMessageVehicle[3] = '\c0%1 is hit by a vehicle when %4 ejected from it.';
$DeathMessageVehicle[4] = '\c0%1 wishes %4 was going slower when bailed from his vehicle.';
$DeathMessageVehicle[5] = '\c0%4 laughs as %6 unattended vehicle slams into %1.';

// Death Messages for Unmanned Vehicles
$DeathMessageVehicleUnmannedCount = 5;
$DeathMessageVehicleUnmanned[0] = '\c0%1 gets in the way of a runaway vehicle.';
$DeathMessageVehicleUnmanned[1] = '\c0An unmanned vehicle killed %1.';
$DeathMessageVehicleUnmanned[2] = '\c0%1 is struck down by an empty vehicle.';
$DeathMessageVehicleUnmanned[3] = '\c0%1 is run over by an uncontrolled vehicle.';
$DeathMessageVehicleUnmanned[4] = '\c0%1 leaves a nasty dent on the fender of an unmanned vehicle.';

// Death Messages for Headshots
$DeathMessageHeadshotCount = 6;
$DeathMessageHeadshot[0] = '\c0%4 drills right through %1\'s braincase.';
$DeathMessageHeadshot[1] = '\c0%4 pops %1\'s head like a cheap balloon.';
$DeathMessageHeadshot[2] = '\c0%1 loses %3 head to %4\'s targeting skill.';
$DeathMessageHeadshot[3] = '\c0%4 takes %1\'s head clean off.';
$DeathMessageHeadshot[4] = '\c0%4 spreads %1\'s brains around %3 feet.';
$DeathMessageHeadshot[5] = '\c0%1 didn\'t feel a thing as %4 decapitated %2.';

// Death Messages for Killing one's self with a turret
$DeathMessageTurretSelfKillCount = 5;
$DeathMessageTurretSelfKill[0] = '\c0%1 somehow kills %2self with a turret.';
$DeathMessageTurretSelfKill[1] = '\c0%1 apparently didn\'t know the turret was loaded.';
$DeathMessageTurretSelfKill[2] = '\c0%1 helps his team by killing himself with a turret.';
$DeathMessageTurretSelfKill[3] = '\c0%1 killed %2self with a turret.';
$DeathMessageTurretSelfKill[4] = '\c0%1 shot %2self with a turret.';
